![]() I really disliked this about A:IR and was hoping it didn’t make it into the end version of the MMO but unfortunately, here it is. You can autopath to your quest objective, meaning that it’s definitely plausible that half the people you see out in the large, open world will be AFK. One thing I did notice though while players were out in the world, was that the game utilizes a form of autopathing. There are also functional dungeons and raids, but I never saw anyone participate in either, unfortunately. You have region quests specific to the region you’re in, with quests actually going as far as opening up entirely new regions all together, and world quests that function kind of like FATEs in Final Fantasy XIV. Everywhere you went, everything you did was due to the main story, and MMOs that have a strong narrative end up doing better than those that don’t.Įlyon, from what I can tell, still has a focus on the main story, but it also provides various other types of content to engage in while progressing. ![]() While combat is important, one thing I recall in A:IR was that it had a strong focus on story-telling. There are a variety of different classes, each with their own unique abilities and combat styles, but after seeing how different the Mage plays compared to when I played Mage back in A:IR, I’m kind of impressed. From what I’ve seen from various streams, combat seems completely action-based now, much closer to Black Desert but still not as fast. ![]() The goal with Elyon was to take the combat, and completely overhaul it, moving away from tab-target and towards a full action-combat system. First, let’s talk about the combat, since I know that’s something you’re all concerned with.Īscent: Infinite Realm was a tab-target MMO – which is a weird direction to take the game, especially since it’s developed from the team behind TERA, one of the better action MMOs out there right now.
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