If you haven’t kept up, Roll7 has shifted the linearity of the first two games into a semi-nonlinear experience by allowing you to take different paths in a level. Multiple paths continue to be my favorite change to the OlliOlli formula. Getting through a particularly challenging level, all while keeping a combo going, is a thrilling experience that can leave you breathless at times. The further you progress, the more the game will require you to know how to string trick combos together in fast paced levels. OlliOlli is a deceptively challenging game, as the beginning feels like a chill skating game. I appreciated how all skate tricks are available to you from the start, but the game does a good job of narratively introducing them to you at a steady pace, with levels themed around that particular trick to give you time to master it before moving you onto the next trick type. This frees you up to focus on what environmental obstacles are coming your way and how to best react to them. Playing the game is very simple, as flicking your analog sticks in specific directions will control your tricks as your character moves forward on their own. The pastel art style continues to be an absolute treat to look at, and the music is a great selection of lo-fi tracks. Whereas the first world was a fun, California beach styled area, the second is a forest teaming with oversized critters and the third features aliens in a desert. You can read my impressions of the first build here, but new to this second build is the addition of two other zones to skate in, along with the customization menu. In case you’ve been out of the loop, OlliOlli is a side scrolling skateboarding game from Roll7, and OlliOlli World is not only the third entry in the series, but its first foray into a 3D aesthetic. We’re only a few weeks away from the release of OlliOlli World and I got the chance to check out a second preview build of the game.
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